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Bob the Alien Project - MART 680 - Photoshop for 3D Textures
Rendered samples of a premade 3D model of an alien. The students had to create a clean UV map from the 3D model, export it from Maya, create 2D textures, bump maps, reflection maps and alpha maps in Photoshop and apply them on the model back in Maya using the Hypershade and the UV Map Editor.


